Remote control dice are usually not equally loaded to promote certain outcomes. The tops and bottoms of a die could include, for instance, a cut.
This is a kind of cheating which requires skill and practice to execute. It can be an enormous benefit for players. It also cuts down on the exploration part of the game.
1. Optional deployment
The most important factor to think about when planning your deployment is what enemy units is keeping in reserve. Depending on the mission you may not be able to gain LOS to every single one of them, however you should always plan for the possibility that they’ll have at least one unit in their rear arc and might block your Alpha strike if they aren’t in a central location.
It’s recommended to have your models in a central location, and make sure that they’re in a position to challenge the opponent. Do not initiate a fight unless it is absolutely necessary. This could cost you the whole turn and could prevent you from using your reserves in subsequent games.
The best way to counter this is to put in place an array of high-count heavy-powered weapons including Hydra Flak Cannons, Vendettas, AC/HB Baal Predators Longfangs, Havoc Squads. They can engage in high-volume fire and at a great distance, which is the greatest threat to the enemy’s units. It is particularly applicable to armies well-known for their shooting capabilities, such as Dark Eldar or IG. But even feetloggers, such as HB Havoc Squads or rifleman dreads can pose a significant threat if put on the board at the beginning of the game.
2. Distances to be measured
It’s not always feasible to take on your adversary to the punch. But, there are many times when it’s feasible. For example, if an enemy Furioso dreadnought drops in on you out of a pod, and you observe it from just about a few inches away then you ought to take it down. Yes, it’s a risky move, but it’s input randomness that the opponent can’t anticipate (unless they were anticipating a pod drop, which is unlawful in a competition setting).
Of course, you could even go further than this. For instance, using our top-selling Lucky Mercury Loaded Dice, you are able to control the exact dice pips that result with each roll. This is accomplished by the inclusion of a 3-D rhombohedron inside the dice. It is then sealed with mercury instead of iron powder. This gives the complete control of a single roll. This is an excellent method of making sure that you have the odds in your favor.
3. Defensive Methods
In a well-played game, players will consider the movement of their stacks and try to alter it. When attacking a particular region, it’s crucial to take into account defensive strategies. For instance, if there are many ground units of different powers and you believe that the Allied player will dispatch a number of multi-power units in order to protect a territory, you may decide that it’s beneficial to set up defensive strategies so that your attack will not be targeted as heavily.
4. Fast Deployment
It can take many hours of practice before you master the art of control with dice. Even the most disciplined shot keeper will tell you their skills are sometimes lost due to physical conditions or fatigue.
Fortunately, there are quick solutions to boost the chances of the dice-based games you play in your favor. One of them is the top-selling Lucky Mercury Loaded Dice. Mercury is used as a substitute for iron powder in these dice. Mercury can move freely, giving you total control of every roll. These dice are also referred as fixed dice or loaded dice craps.